الاثنين، 15 أغسطس 2016

Hangman

Hangman


This classic game is a favorite for all students but it can get boring quite quickly. This game is best used for 5 minutes at the start to warm the class up or 5 minutes at the end if you've got some time left over. It works no matter how many students are in the class.
  • Why use it? Warming up / winding down class
  • Who it's best for: Young learners

How to play:

In case you've never played, here's a quick rundown.
  • Think of a word and write the number of letters on the board using dashes to show many letters there are.
  • Ask students to suggest a letter. If it appears in the word, write it in all of the correct spaces. If the letter does not appear in the word, write it off to the side and begin drawing the image of a hanging man.
  • Continue until the students guess the word correctly (they win) or you complete the diagram (you win).

Whispering Game

Whispering Game


Divide the class into two teams. Line up the players. If there's an odd number of players, one can be the teacher's "helper". The teacher or his helper whispers a message to the first person of both group A and group B. The game only starts when both players know the mes
sage. Then each player whispers the message to the next player in his group successively until the last player gets the message. The team which can repeat the message first and correctly receives a point. Start the game over with the second student of each group becoming the first ones in line.